Strong units fighting healthy opponents and weak units cleaning up after. This lets us checkout whats in the Fog as well. Try to cycle units forward to allow them all to participate. These units will have greater combat potential. Some of our units will start to get veteran status (Stars) on their icons. With the battlefield shifting, finish off melee while letting the low HP units take shelter in the back. The AI is still eager for a fight and will come to us. With a foot hold on the hill, our melee just wants to defend and wait for reinforcements to drag themselves out of the river. In a straight-up melee, Japanese melee outclass the AI allowing us to swing the battle in our favor… starting now. Start crossing with more melee units, but keep one over looking the river to provide cover. Our already waterlogged melees will make an attempt on the upper more defensible location.ģ. Silence the cannon with another melee unit.Ģ. ![]() Now is the time to finally swing the battle in our favor.ġ. Pick-off the exposed ranged unit while pummeling melees. The cannon bombardment is really quite annoying.ġ. Continue working on the cannon till a single hit can take it out. It’s almost time to secure a footing on the opposite shore. If the AI’s ranged unit slides up, pick-it off with A, B, & C, otherwise don’t slide a ranged unit into A and continue to pick-off melee units. Our bait melee moving with the rest to secure a footing on the opposing bank. Leading up, we’ll destroy the cannon with another melee and immediately make an attempt on the high ground. The AI’s rear ranged unit is not worth moving our ranged up for. Ranged on A can slide over to D to start pummeling melee units with E. Ranged B’s hit should finish the weak AI ranged unit. Again, don’t be greedy by crossing with another melee too early. Keep pummeling the ranged unit with your ranged (A, B, & C) and the cannon with your solo melee. The AI only needs to be baited once, our melee unit can lineup to crossover the river. The mortar fire from the cannons is annoying, but we’ll silence them for good soon enough. Don’t be greedy and engage with another melee unit too early… bide your time till the cannon is almost destroyed. Only attack the cannon from the most distant river tile. Only use it to pick-off their exposed ranged units. Tile A is special as it is exposed and takes more damage. Notice the two exposed ranged and cannon on either side of the battle field.ĭamage/Destroy AI Ranged Units with our own from tiles A, B, C, and D. Since the AI uses its longest range first, it’ll position them forward to attack “bait” before melee units can fill-in the front line (trapping ranged units behind them). ![]() Our exposed melee unit is bait to force the AI’s ranged units forward to counter engage. The AI wants to engage but can only do so on exposed units. Our ranged and (most) melee units should take advantage of these spaces to ensure the AI does what we want. Units within forest tiles (rocky texture) are not seen by the AI until 1. ![]()
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